Get a billion people hooked on being healthy.
Ment is a holding company for human health. We build products for wellness, longevity and everyday health, and make good habits the default for humanity through sticky incentives, communities and gamification.
What we build
Your brain’s reward system is tuned for easy wins. We build products that make the hard things rewarding.
- Where we work
- Wellness, longevity and everyday health.
- How we build
- Incentives, play and community, in every product.
Portfolio
One product live, one announced. The rest we’ll earn.
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01
MentMate
Live and free (opens in a new tab)
- 02 Bane Announced (opens in a new tab)
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03 In formation Not hatched yet
Meet your MentMate.
It turns your wearable’s data into a game against your own usual. Play above it and your MentMate grows: it hatches at level 3 and changes body five times on the way to level 100.
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Seed Levels 1-2
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Mote Levels 3-9
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Sprout Levels 10-24
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Kit Levels 25-49
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Strider, Drifter or Keeper Levels 50-99
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Zenith Level 100
At level 50, your last 30 days pick its form.
Your body sets the rules.
Each morning your wearable scores how recovered you are. Your MentMate wakes up in that state, and the day pays for what your body needs. Rest counts too.
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Charged Effort pays double.
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Steady Easy Zone 2 work pays.
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Drained Rest and sleep pay.
How it plays
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Connect
Link a supported wearable. MentMate learns your usual from your own recent weeks.
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Beat your usual
Points come from doing better than your own baseline. Three daily quests, streaks and a chest every seventh day add to them.
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Grow it
Points level it up and buy looks in the Store. Seven quiet days in a row and it curls back into its egg, but your points stay.
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Play with friends
Fights for a week or a month, and crews that aim for 10% over their own usual. Fair by default, with nothing at stake.
Free, with no ads. Sixty looks in the Store, bought only with points. Sharing is off until you turn it on.
Bane · product 02
Bane (opens in a new tab), the wearable made for rebels.
Wearables know your body better than you do. Many charge you a subscription to see it, and none of them pays you back. Bane flips it: you pay once, it’s open to anything, and it pays you back.
Everything the industry won’t do
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Nothing behind your back
The code is open. See every byte Bane records, and send it to any AI or app you like.
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Sell your data. Or don’t.
You pick what to sell and who gets it, and you get paid for it. Only Bane’s own data, never another wearable’s.
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Ads that pay you
Opt in to ads and deals picked for how you play, and take a cut of every one.
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Build it, sell it
Make your own games and challenges for Bane and sell them to everyone else wearing one.
We’re the rebels of health, here to get you addicted to it. Bane is announced, not shipping yet.
Vision
Most health products ask for behavior changes. Ment builds sticky products that lean on innate and pre-learnt human traits.
Our initial product, MentMate, lets people connect their health data, challenge each other and earn rewards.
We listen. We build. We learn. All in community and through incentivized gamification.
Product by product, we’re advancing how humanity takes care of itself.
Daniel.
Play product 01.
MentMate is free and runs in your browser. Spots are limited while we grow, so join the waitlist and tell us a little about you.
Stay in the loop.
Updates from Ment as each product launches. Product 02, Bane (opens in a new tab), is next.